Interface Panel Contents

Image Editor Panel

Image Editor Panel

Create Spritesheet Creation
Spritesheet from Files Open's a file browser to select files to create a spritesheet from
Sheet from Render When enabled, a spritesheet will automatically be create after rendering frame sequence
Edit Spritesheet Editing
X Cells How many horizontal cells to use
Padding X/Y Per axis pixel padding for each cell
Origin X/Y Normalized per axis origin adjustment of individual cells
Multiply Alpha Wether to multiple color channels by Alpha
Use Resize If enabled, the active image will be resized after creation/edit
Apply Edit Regenerate active spritesheet image with the current values
Resize Image Filtered Image Resizing
Scale Factor by which to scale the image
Filter Pixel filter to use. For pixel art, use Nearest.
Resize in Place Toggle destructive resizing of image. Otherwise a copy is made

View 3D Panel

View 3D Panel | Create Sheet Player | Create Geometry for using Spritesheets | | - | - | | Image Selector | Select the spritesheet to use on the new sequencer mesh | | New Sequencer | Create a plane and assign a new material with the player node group and chosen image | | Edit Sequencer | Edit a previously created sequencer mesh |

Geometry from Alpha Create Geometry from Spritesheet Alphas
Image Selector Select the image to use for creating the new geometry
Mesh from Alpha Generate geometry from the alpha channel of the selected image
Mesh from Alpha Edit/Regenerate geometry from image alpha
Helpers Convenience Functions
Delete Small Islands A cleanup tool to delete small polygon islands based on their area.
Origin to Bounding Box Set the origins for all selected geometry to a chosen bounding box point, or point average.