Spritehandler
Spritehandler commercial addon for using, and generating, spritesheets/texture atlases within Blender.
Feature Overview
Using Sheets
- Sheet sequencer shader node group for using spritesheets and texture atlases in rendering.
- A shortcut to create a value shader node and animate it to match the current scene frame.
- Conversion of sheets to rough geometry to minimize overdraw. Great for use as particles.
Creating Sheets
- Create sheets from a selection of files.
- Create sheets automatically after rendering a sequence.
- Automatically cell padding for different sized images. Options to anchor cell content.
- Optional per axis padding.
Helper Function
- Cleanup mesh data by removing small islands based on their area.
- Set the bounding box of selected objects to their local bounding box corners/edges
Installation
Installation of Spritehandler is the same as any other addon. See official Blender documentation for full instructions if required. Blender Addons