Spritesheet Creation Guide

Creating spritesheets with Spritehandler is done through a panel in the toolshelf of the Image Editor. The default key-bind toggle the toolshelf is 'N'. Alternatively you can click and drag the small arrow on the upper right. After opening the Spritehandler panel, there are two methods for creating a spritesheet and a list of parameters for the resulting spritesheet.

The 'Spritesheet from Files' button will allow the selection of on disk images to create a spritehsheet. Images do not need to be the same size.

The 'Sheet from Render' toggle will cause Spritehandler to automatically create a spritesheet once an animation render is completed. Video output is not supported.

After creating a spritesheet, you can edit it without needing to re-select the files or re-render. A full explanation of each menu item can be found in the UI Content page of the documentation. For convenience, the addon also includes an image resizing function. Unlike the normal Blender image resize option, the Spritehandler resizer offers a selection of filters. Use the Nearest filter when working on pixel art.